Category: Media Commentary
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Final Pandemic: the Geopolitics of Zombie Outbreaks

This essay will explore how an outbreak of zombies would play out from a geopolitical perspective. Would international communication and cooperation be possible? Could zombies be weaponized? How could the balance of power be changed? Answering these three questions allows us to identify fault lines in our present international structure, giving us a better understanding…
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Europa Universalis IV: Mechanics and Sources of Political Development

Europa Universalis has a long and storied history among grand strategy gamers. In it, you take a country of your choosing from 1444 to 1821, building it from whatever condition you find it in, to whatever you choose: A mighty Empire, a Merchant Republic, or anything in between. For such a long historical timespan, there…
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DotA: Conceptualizing Tactical and Operational Dynamics of war

Gaming has had a long history in relation to the exploration and teaching of military concepts. While extremely old games such as chess and its global variants have tangential or thematic relationships to war, the first game designed to deliberately represent military concepts was the Prussian Kriegsspiel, a map-based game with two teams and an…
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Sid Meier’s Civilization: Geopolitical Realism vs Constructivism

Sid Meier’s Civilization is a turn-based strategy game about controlling a Civilization from the dawn of history to the modern and future age, incorporating ideas of military conquest, cultural imperialism and economic base building. It is a “4X” game, a term that broadly refers to the core actions of Explore, Expand, Exploit and Exterminate. While…




